The project consists of two parts: Gamers and Training Halls. Large-format portraits reflect a typological approach to the new image of a sportsman, whose physical representation is not known to his rival due to the electronic form of competition. In this project, the gamer is revealed to everyone. Yet, this is not about exposing or trying to match the reality with the mental or virtual images of individuals. This is a sort of analysis of the cyber environment and people who constitute it.(...)